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November 2006 Archives

November 2, 2006

MapFlows -- player movement in a first-person shooter

I also built a weather or heatmap style of visualization of my game levels so I could see how people move through my levels. This shows an aggregated view of all players replayed from the start of their game session forward.

This is just one screenshot, but I actually generate quicktime movies of these flows (which I'll post at a later date).

This helps me track player navigation behavior in a large video game level.

MapFlow_126.jpg

About November 2006

This page contains all entries posted to Sean Zehnder's Blog in November 2006. They are listed from oldest to newest.

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