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MapFlows -- player movement in a first-person shooter

I also built a weather or heatmap style of visualization of my game levels so I could see how people move through my levels. This shows an aggregated view of all players replayed from the start of their game session forward.

This is just one screenshot, but I actually generate quicktime movies of these flows (which I'll post at a later date).

This helps me track player navigation behavior in a large video game level.

MapFlow_126.jpg

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This page contains a single entry from the blog posted on November 2, 2006 4:25 PM.

The previous post in this blog was LookFlows - player eye movement analysis for video games.

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