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3D Terrain-From-Photo (circa 2005)

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image_terrain_big.jpg image_terrain_2.jpg

These images are from another old project of mine (from 2005) where I built a little app that takes any image and converts it to a true 3D mesh based on the pixel intensity (essentially). Although I never integrated this into my final dissertation software system, I always found it really fun to play with. Once the image was converted it was fully navigable as a "terrain." The texture for the mesh could either be a fractal colored terrain based on the height of each pixel, OR a pixel from the original image. This required some clever texture sampling -- and the coolest part was that the app could export to .obj format so the whole thing was editable/viewable in your favorite 3D modelling package (like Maya or 3D Studio Max).

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This page contains a single entry from the blog posted on June 15, 2007 8:29 PM.

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