« MapFlows Videos | Main | Media Revolutions Redux »

Application of MapFlows Analysis - aimless wandering vs. patterned exploration

One of the applications of this technology is to provide a visual/analog means of assessing level design, with data from real players.

For example, it can bring into high-relief when players are exploring a level in roughly the same manner, or if they appear to be wandering aimlessly. In both of the examples below, there was 1 fixed spawn point and roughly the same number of player-sessions of data. Each frame is 1 second of gameplay and the video plays at 12 frames per second.

Example 1 - Wandering Aimlessly

Example 2 - Highly-Patterned Flow Through the Level

TrackBack

TrackBack URL for this entry:
http://s159415912.onlinehome.us/mt/mt-tb.cgi/49

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

About

This page contains a single entry from the blog posted on October 5, 2007 10:46 AM.

The previous post in this blog was MapFlows Videos.

The next post in this blog is Media Revolutions Redux.

Many more can be found on the main index page or by looking through the archives.

Creative Commons License
This weblog is licensed under a Creative Commons License.
Powered by
Movable Type 3.32